PokéLegends Gym Rules

Gym Rules

Rules apply to both Gym Leaders & Challengers unless stated otherwise.

  • Always follow /rules
  • No bag items of any kind (Bag Clause)
  • Follow Pokemon Limits [3 for Singles, 4 for Doubles also displayed in /gyms].
  • A challenger may only use a Legendary/Mythical if the gym leader is using one (indicated by a green [L] next to the gym leader's name in /gyms) and only 1 Ultra Beast
  • Only 1 mega allowed and primals count as your mega
  • The Water, Fairy, Ground, and Flying gyms are double battle based and will be 4v4
  • You cannot use the following moves: Destiny Bond, Dragon Rage, Sonic Boom, Steel Beam, Clangorous Soul, Skill Swap, or Z-Hypnosis.
  • No Mega Rayquaza or Primal Groudon
  • No Galarian Darmanitan
  • You cannot use any Pokemon that does not have their ability coded. [Ask Staff if unsure].
  • You must follow the following clauses in all battles: Baton Pass, Dynamax, Endless Battle, Evasion, Moody, OHKO, Sleep, Species [For more info Click Here].
  • Gym Leaders may only use Pokémon whose form aligns with their gym type [using Mega Altaria in Fairy is allowed for example, but using it in Flying is not]
  • Battle rules must be used of a Challenger's Pokémon is under leveled
  • If your opponent, whether it is the Leader or the Challenger, disconnects or leaves unexpectedly during battle, wait a few minutes and do not heal or alter your Pokémon. If they rejoin, resume the battle from where you were. If they do not come back within 5 minutes then the challenge will be forfeit.

Elite 4 Rules:

  • Always follow /rules
  • Challengers are required to have all 18 badges
  • The first team used to challenge the E4 MUST be used throughout the rest of the E4 until you lose (We will keep track)
  • If you lose an E4 challenge you must wait 24 hours to re-challenge
  • Battles will be 6v6 for all E4 and Champion battles
  • All teams must be valid in the National Dex OU format
  • If you are unsure about any pokemon ask a staff member so they may help you.
  • E4 Fighting will be a dynamax E4 and E4 Psychic, Fire, Poison, and Champion will have mega evolution and no dynamax
  • You must follow the following clauses in E4 Fighting: Mega Clause. [You must have obtained your own Dynamax band, you can only Dynamax one Pokemon per battle, and you may not Mega Evolve in this gym]
  • No use of bag items in E4 and Champion battles
  • All gym rules regarding banned moves, abilities, and pokemon still apply to the E4 and Champion battles
  • All gym clauses still apply, other than dynamax clause in E4 Fighting
  • Z-moves may not be used in the E4 Fighting battle
  • Raise to cap may not be used
  • Team preview must be turned on
  • If your opponent, whether it is the Leader or the Challenger, disconnects unexpectedly during battle, wait a few minutes and do not heal or alter your Pokémon. If they rejoin, resume the battle from where you were

Challenger Exclusive Rules:

  • Challengers must ALWAYS start the battle with the Pokémon thrown out first
  • Challengers MAY NOT "borrow" another person's team for the sole purpose of defeating a gym. You must train your own Pokémon with your own movesets and strategies. If you’ve purchased a pokémon in a trade you may still challenge a gym as long as it follows the previous rules. Gym Leaders may still disqualify you if they feel you’re using a Pokémon/team that’s not yours. For example if you’re using the same team & strategy that a Gym Leader lost to the previous day, they may see fit to disqualify you
  • Users aren't allowed to discuss leader's teams or strategies used to beat the gym teams, including Pokémon details

Gym Leader Exclusive Rules and Guidelines:

  • Always be nice and welcoming to Challengers of your gym
  • You may only use Pokemon that align with your gym type.
  • Your Pokemon should be the exact level of the gym cap.
  • Your team must be fully IV and EV trained (Your Pokemon should be Battle Ready)
  • You’re only allowed to reject a Challenger with good reason, ask a staff member if you're unsure. If you apply for a Gym Leader position, you’re responsible for accepting battles. You may not frequently AFK as it detracts from everyone's experience
  • Upon two weeks of inactivity your Gym Leader status will be revoked. If staff are notified beforehand an extra two weeks of grace period may be granted

Gym Leader Commands:

  • /leader accept - accepts the most recent battle request
  • /leader deny - denies the most recent battle request
  • /leader give - gives your most recent opponent their badge
  • /leader won - marks the most recent battle as a win (to track your win/loss stats)
  • /leader legend [true/false] - indicates whether or not your party contains a legendary in /gyms
  • /leader stats - view your win/loss ratio for each gym you're a leader of